Monopoly Varient - A New Take on an Old Game
by Larry Levy © HuzonFirstGames.com
So maybe you've read all about the new European games and you're
still not ready to give up your American favorites. That's okay. A simple
variant can sometimes make an old game seem like new. Here's a variant
of the classic games of Monopoly that take some of the luck out of those
games. Try it out--you may find it gives you a new game and you won't
have to spend a dime!
Variant for Monopoly
Before you begin play, you need to form a Strategy Deck. Take a regular
deck of cards and remove the four Tens. The remaining cards are interpreted
as follows:
* The Black cards from Ace through Nine are +1 cards;
* The Black cards from Jack through King are +2 cards;
* The Red cards from Ace through Nine are -1 cards;
* The Red cards from Jack through King are -2 cards.
Shuffle the deck well and give each player one card face down.
Play according to the usual rules, with the following exceptions. Every
time a player passes or lands on Go, in addition to collecting his salary
he picks a Strategy Card. He keeps this card face down until he chooses
to use it. Strategy Cards may be traded or sold between players.
A player may use a Strategy Card after she rolls the dice. She plays
the card, adjusts the roll by the amount indicated on the card, and
then places the card on the bottom of the Strategy Deck. For example,
if a player rolls a "7" and then plays a "-2" Strategy
Card, she moves his token 5 spaces. A player may never play more than
one Strategy Card per turn.
A modified roll can be as high as 14 (a +2 applied to a natural roll
of 12) or as low as 0 (a -2 applied to a natural roll of 2). In the
latter case, the player's token stays where it is and his turn proceeds
just as if he had landed on that space. In addition, players only get
credit for rolling doubles (which gives them an extra turn) if the natural
roll is doubles and if no card is played.
Players may threaten to use certain Strategy Cards (including those
they don't possess) or may negotiate with other players about whether
they will or will not play a card. However, once a player exposes a
card and declares that she is playing it, the decision is final.
When playing this variant, do not collect any money when landing on
Free Parking.
After you've used this variant a few times, you can extend it if you
like. For example, you can play that after a player plays a Strategy
Card, another player can play the opposite card to restore the first
player's roll back to its original value. Thus, if Alice rolls a 9 and
plays a -1 card to make it 8 instead, Barney (or any other opponent)
could play a +1 card to convert the movement back to the original roll
of 9. Or, for a wilder game, you could simply play that anyone can play
any Strategy card at any time and the end result is the player's roll
modified by all the played cards. The best variant for you gaming group
depends upon the style of game you all prefer.
That's it! Have fun!