Risk Variant - A New Take on an Old Game
by Larry Levy © HuzonFirstGames.com
So maybe you've read all about the new European games and you're
still not ready to give up your American favorites. That's okay. A simple
variant can sometimes make an old game seem like new. Here's an original
variant of the classic game Risk that takes some of the luck out of
the game. Try it out--you may find it gives you a new way to play an
old favorite - and a bit more challenge!
Variant for Risk
If you've played much Risk at all, you're probably aware that luck
can play a huge role in the game. Most of us have experienced the agony
of having a superior attack force cut to ribbons by a small number of
defenders who, against all odds, keep on rolling those sixes. The real
problem is that there are battle results in which one side loses armies
while the other side loses none. The simplest way to improve this situation
is to require that both sides lose armies in the vast majority of combat
results. In this way, a sufficiently large force can always guarantee
the defeat of a smaller force, even though its losses may be greater
than anticipated.
Here is the revised combat procedure. The attacker and defender each
roll a single die. The attacker wins if his roll is higher than the
defender's; in this case, he loses one army while the defender loses
two armies. The defender wins if her roll is a 6 or 5 and also higher
than the attacker's roll. In this case, it is the attacker that loses
two armies and the defender that loses one. All other dice results are
draws, in which case each side loses one army.
Follow the above procedure if the attacker has at least three armies
and the defender has at least two armies. If the attacker has only two
armies, he cannot attack. There are only two other possibilities:
Attacker has at least four armies and Defender has one army:
The defender always loses one army. If the attacker wins, he loses no
armies. If there is a draw, the attacker loses one army. If the defender
wins, the attacker loses two armies.
Attacker has three armies and Defender has one army: The winner
removes no armies and the loser removes one army. In a draw, both sides
remove one army.
That's it. Enjoy!